It represents the scene with 3D Gaussians that preserve desirable properties of continuous volumetric radiance fields for scene optimization while avoiding unnecessary computation in empty space.
Source: 3D Gaussian Splatting for Real-Time Radiance Field RenderingPaper | Code | Results | Date | Stars |
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Task | Papers | Share |
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Novel View Synthesis | 35 | 22.01% |
3D Reconstruction | 17 | 10.69% |
Neural Rendering | 12 | 7.55% |
3D Generation | 10 | 6.29% |
Text to 3D | 5 | 3.14% |
Pose Estimation | 4 | 2.52% |
Scene Understanding | 4 | 2.52% |
Depth Estimation | 4 | 2.52% |
3D Scene Reconstruction | 3 | 1.89% |
Component | Type |
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🤖 No Components Found | You can add them if they exist; e.g. Mask R-CNN uses RoIAlign |