Comparison of Data Representations and Machine Learning Architectures for User Identification on Arbitrary Motion Sequences

2 Oct 2022  ·  Christian Schell, Andreas Hotho, Marc Erich Latoschik ·

Reliable and robust user identification and authentication are important and often necessary requirements for many digital services. It becomes paramount in social virtual reality (VR) to ensure trust, specifically in digital encounters with lifelike realistic-looking avatars as faithful replications of real persons. Recent research has shown that the movements of users in extended reality (XR) systems carry user-specific information and can thus be used to verify their identities. This article compares three different potential encodings of the motion data from head and hands (scene-relative, body-relative, and body-relative velocities), and the performances of five different machine learning architectures (random forest, multi-layer perceptron, fully recurrent neural network, long-short term memory, gated recurrent unit). We use the publicly available dataset "Talking with Hands" and publish all code to allow reproducibility and to provide baselines for future work. After hyperparameter optimization, the combination of a long-short term memory architecture and body-relative data outperformed competing combinations: the model correctly identifies any of the 34 subjects with an accuracy of 100% within 150 seconds. Altogether, our approach provides an effective foundation for behaviometric-based identification and authentication to guide researchers and practitioners. Data and code are published under https://go.uniwue.de/58w1r.

PDF Abstract
No code implementations yet. Submit your code now

Datasets


  Add Datasets introduced or used in this paper

Results from the Paper


  Submit results from this paper to get state-of-the-art GitHub badges and help the community compare results to other papers.

Methods


No methods listed for this paper. Add relevant methods here