Decentralized Online Bandit Optimization on Directed Graphs with Regret Bounds

27 Jan 2023  ·  Johan Östman, Ather Gattami, Daniel Gillblad ·

We consider a decentralized multiplayer game, played over $T$ rounds, with a leader-follower hierarchy described by a directed acyclic graph. For each round, the graph structure dictates the order of the players and how players observe the actions of one another. By the end of each round, all players receive a joint bandit-reward based on their joint action that is used to update the player strategies towards the goal of minimizing the joint pseudo-regret. We present a learning algorithm inspired by the single-player multi-armed bandit problem and show that it achieves sub-linear joint pseudo-regret in the number of rounds for both adversarial and stochastic bandit rewards. Furthermore, we quantify the cost incurred due to the decentralized nature of our problem compared to the centralized setting.

PDF Abstract
No code implementations yet. Submit your code now

Tasks


Datasets


  Add Datasets introduced or used in this paper

Results from the Paper


  Submit results from this paper to get state-of-the-art GitHub badges and help the community compare results to other papers.

Methods


No methods listed for this paper. Add relevant methods here