InfoGCN: Representation Learning for Human Skeleton-Based Action Recognition

Human skeleton-based action recognition offers a valuable means to understand the intricacies of human behavior because it can handle the complex relationships between physical constraints and intention. Although several studies have focused on encoding a skeleton, less attention has been paid to embed this information into the latent representations of human action. InfoGCN proposes a learning framework for action recognition combining a novel learning objective and an encoding method. First, we design an information bottleneck-based learning objective to guide the model to learn informative but compact latent representations. To provide discriminative information for classifying action, we introduce attention-based graph convolution that captures the context-dependent intrinsic topology of human action. In addition, we present a multi-modal representation of the skeleton using the relative position of joints, designed to provide complementary spatial information for joints. InfoGCN surpasses the known state-of-the-art on multiple skeleton-based action recognition benchmarks with the accuracy of 93.0% on NTU RGB+D 60 cross-subject split, 89.8% on NTU RGB+D 120 cross-subject split, and 97.0% on NW-UCLA.

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Task Dataset Model Metric Name Metric Value Global Rank Benchmark
Skeleton Based Action Recognition NTU RGB+D InfoGCN Accuracy (CV) 97.1 # 12
Accuracy (CS) 93.0 # 11
Ensembled Modalities 6 # 17
Skeleton Based Action Recognition NTU RGB+D 120 InfoGCN Accuracy (Cross-Subject) 89.8 # 9
Accuracy (Cross-Setup) 91.2 # 9
Ensembled Modalities 6 # 18
Skeleton Based Action Recognition N-UCLA InfoGCN Accuracy 97.0 # 7

Methods