1 code implementation • 27 Apr 2020 • Valerio Bonometti, Charles Ringer, Mathieu Ruiz, Alex Wade, Anders Drachen
In the present work we operationalize engagement mechanistically by linking it directly to human behaviour and show that the construct of engagement can be used for shaping and interpreting data-driven methods.
1 code implementation • 31 May 2019 • Charles Ringer, James Alfred Walker, Mihalis A. Nicolaou
Video game streaming provides the viewer with a rich set of audio-visual data, conveying information both with regards to the game itself, through game footage and audio, as well as the streamer's emotional state and behaviour via webcam footage and audio.
1 code implementation • 27 May 2019 • Valerio Bonometti, Charles Ringer, Mark Hall, Alex R. Wade, Anders Drachen
The model proposed is very suitable for industry applications since it relies on a minimal set of metrics and observations, scales well with the number of users and is explicitly designed to work across a diverse range of titles.
no code implementations • 25 Jul 2018 • Charles Ringer, Mihalis A. Nicolaou
We consider the problem of automatic highlight-detection in video game streams.