no code implementations • 25 Apr 2024 • Arman Maesumi, Dylan Hu, Krishi Saripalli, Vladimir G. Kim, Matthew Fisher, Sören Pirk, Daniel Ritchie
Procedural noise is a fundamental component of computer graphics pipelines, offering a flexible way to generate textures that exhibit "natural" random variation.
no code implementations • 31 Jul 2023 • Cheng-You Lu, Peisen Zhou, Angela Xing, Chandradeep Pokhariya, Arnab Dey, Ishaan Shah, Rugved Mavidipalli, Dylan Hu, Andrew Comport, Kefan Chen, Srinath Sridhar
Advances in neural fields are enabling high-fidelity capture of the shape and appearance of dynamic 3D scenes.