Search Results for author: Hyunjin Choi

Found 7 papers, 2 papers with code

Is Cross-modal Information Retrieval Possible without Training?

no code implementations20 Apr 2023 Hyunjin Choi, Hyunjae Lee, Seongho Joe, Youngjune L. Gwon

Embeddings for a particular modality of data occupy a high-dimensional space of its own, but it can be semantically aligned to another by a simple mapping without training a deep neural net.

Contrastive Learning Cross-Modal Information Retrieval +4

Analyzing Zero-shot Cross-lingual Transfer in Supervised NLP Tasks

no code implementations26 Jan 2021 Hyunjin Choi, Judong Kim, Seongho Joe, Seungjai Min, Youngjune Gwon

In zero-shot cross-lingual transfer, a supervised NLP task trained on a corpus in one language is directly applicable to another language without any additional training.

Language Modelling Machine Reading Comprehension +6

Evaluation of BERT and ALBERT Sentence Embedding Performance on Downstream NLP Tasks

no code implementations26 Jan 2021 Hyunjin Choi, Judong Kim, Seongho Joe, Youngjune Gwon

The pre-trained BERT and A Lite BERT (ALBERT) models can be fine-tuned to give state-ofthe-art results in sentence-pair regressions such as semantic textual similarity (STS) and natural language inference (NLI).

Language Modelling Natural Language Inference +5

DefogGAN: Predicting Hidden Information in the StarCraft Fog of War with Generative Adversarial Nets

1 code implementation4 Mar 2020 Yonghyun Jeong, Hyunjin Choi, Byoungjip Kim, Youngjune Gwon

We propose DefogGAN, a generative approach to the problem of inferring state information hidden in the fog of war for real-time strategy (RTS) games.

Starcraft

Clear the Fog: Combat Value Assessment in Incomplete Information Games with Convolutional Encoder-Decoders

1 code implementation30 Nov 2018 Hyungu Kahng, Yonghyun Jeong, Yoon Sang Cho, Gonie Ahn, Young Joon Park, Uk Jo, Hankyu Lee, Hyungrok Do, Junseung Lee, Hyunjin Choi, Iljoo Yoon, Hyunjae Lee, Daehun Jun, Changhyeon Bae, Seoung Bum Kim

StarCraft, one of the most popular real-time strategy games, is a compelling environment for artificial intelligence research for both micro-level unit control and macro-level strategic decision making.

Decision Making Starcraft

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