Search Results for author: James Harland

Found 3 papers, 1 papers with code

Informing a BDI Player Model for an Interactive Narrative

no code implementations23 Sep 2019 Jessica Rivera-Villicana, Fabio Zambetta, James Harland, Marsha Berry

We evaluated our approach using qualitative and quantitative methods and found that the player profile can improve the performance of the BDI player model.

Exploring Apprenticeship Learning for Player Modelling in Interactive Narratives

no code implementations16 Sep 2019 Jessica Rivera-Villicana, Fabio Zambetta, James Harland, Marsha Berry

In this paper we present an early Apprenticeship Learning approach to mimic the behaviour of different players in a short adaption of the interactive fiction Anchorhead.

Generating Candidate Busy Beaver Machines (Or How to Build the Zany Zoo)

2 code implementations11 Oct 2016 James Harland

In addition, a list of machines and their classifications can be used for other results, such as variations on the busy beaver problem and related problems such as the placid platypus problem.

Formal Languages and Automata Theory

Cannot find the paper you are looking for? You can Submit a new open access paper.