no code implementations • 23 Sep 2019 • Jessica Rivera-Villicana, Fabio Zambetta, James Harland, Marsha Berry
We evaluated our approach using qualitative and quantitative methods and found that the player profile can improve the performance of the BDI player model.
no code implementations • 16 Sep 2019 • Jessica Rivera-Villicana, Fabio Zambetta, James Harland, Marsha Berry
In this paper we present an early Apprenticeship Learning approach to mimic the behaviour of different players in a short adaption of the interactive fiction Anchorhead.
2 code implementations • 11 Oct 2016 • James Harland
In addition, a list of machines and their classifications can be used for other results, such as variations on the busy beaver problem and related problems such as the placid platypus problem.
Formal Languages and Automata Theory