no code implementations • 6 Apr 2019 • Rokas Volkovas, Michael Fairbank, John Woodward, Simon Lucas
There are few digital tools to help designers create game mechanics.
Programming Languages Human-Computer Interaction
1 code implementation • 3 Jan 2019 • Simon M. Lucas, Jialin Liu, Ivan Bravi, Raluca D. Gaina, John Woodward, Vanessa Volz, Diego Perez-Liebana
This paper introduces a simple and fast variant of Planet Wars as a test-bed for statistical planning based Game AI agents, and for noisy hyper-parameter optimisation.