Search Results for author: Marcos Fajardo

Found 1 papers, 0 papers with code

Stochastic Texture Filtering

no code implementations9 May 2023 Marcos Fajardo, Bartlomiej Wronski, Marco Salvi, Matt Pharr

2D texture maps and 3D voxel arrays are widely used to add rich detail to the surfaces and volumes of rendered scenes, and filtered texture lookups are integral to producing high-quality imagery.

Denoising

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