4 code implementations • CVPR 2018 • Xavier Puig, Kevin Ra, Marko Boben, Jiaman Li, Tingwu Wang, Sanja Fidler, Antonio Torralba
We then implement the most common atomic (inter)actions in the Unity3D game engine, and use our programs to "drive" an artificial agent to execute tasks in a simulated household environment.
no code implementations • CVPR 2015 • Jian Yao, Marko Boben, Sanja Fidler, Raquel Urtasun
In this paper, we tackle the problem of unsupervised segmentation in the form of superpixels.
no code implementations • 23 Aug 2014 • Sanja Fidler, Marko Boben, Ales Leonardis
At the top-level of the vocabulary, the compositions are sufficiently large and complex to represent the whole shapes of the objects.
no code implementations • NeurIPS 2009 • Sanja Fidler, Marko Boben, Ales Leonardis
We explore and compare their computational behavior (space and time) and detection performance as a function of the number of learned classes on several recognition data sets.