no code implementations • 22 Dec 2023 • HyunJun Jung, Nikolas Brasch, Jifei Song, Eduardo Perez-Pellitero, Yiren Zhou, Zhihao LI, Nassir Navab, Benjamin Busam
ParDy-Human introduces parameter-driven dynamics into 3D Gaussian Splatting where 3D Gaussians are deformed by a human pose model to animate the avatar.
no code implementations • 29 May 2023 • Issa Mouawad, Nikolas Brasch, Fabian Manhardt, Federico Tombari, Francesca Odone
For autonomous vehicles, driving safely is highly dependent on the capability to correctly perceive the environment in 3D space, hence the task of 3D object detection represents a fundamental aspect of perception.
1 code implementation • CVPR 2023 • HyunJun Jung, Patrick Ruhkamp, Guangyao Zhai, Nikolas Brasch, Yitong Li, Yannick Verdie, Jifei Song, Yiren Zhou, Anil Armagan, Slobodan Ilic, Ales Leonardis, Nassir Navab, Benjamin Busam
Learning-based methods to solve dense 3D vision problems typically train on 3D sensor data.
no code implementations • 9 May 2022 • HyunJun Jung, Patrick Ruhkamp, Guangyao Zhai, Nikolas Brasch, Yitong Li, Yannick Verdie, Jifei Song, Yiren Zhou, Anil Armagan, Slobodan Ilic, Ales Leonardis, Benjamin Busam
Depth estimation is a core task in 3D computer vision.
no code implementations • 4 Mar 2022 • Issa Mouawad, Nikolas Brasch, Fabian Manhardt, Federico Tombari, Francesca Odone
Monocular 3D object detection continues to attract attention due to the cost benefits and wider availability of RGB cameras.
no code implementations • 7 Dec 2021 • HyunJun Jung, Nikolas Brasch, Ales Leonardis, Nassir Navab, Benjamin Busam
Indirect Time-of-Flight (I-ToF) imaging is a widespread way of depth estimation for mobile devices due to its small size and affordable price.
no code implementations • 24 Sep 2021 • Mert Asim Karaoglu, Nikolas Brasch, Marijn Stollenga, Wolfgang Wein, Nassir Navab, Federico Tombari, Alexander Ladikos
The results of our experiments show that the proposed method improves the network's performance on real images by a considerable margin and can be employed in 3D reconstruction pipelines.
1 code implementation • 15 Oct 2020 • Yanyan Li, Raza Yunus, Nikolas Brasch, Nassir Navab, Federico Tombari
This work proposes a RGB-D SLAM system specifically designed for structured environments and aimed at improved tracking and mapping accuracy by relying on geometric features that are extracted from the surrounding.
Robotics
1 code implementation • 5 Aug 2020 • Yanyan Li, Nikolas Brasch, Yida Wang, Nassir Navab, Federico Tombari
In this paper a low-drift monocular SLAM method is proposed targeting indoor scenarios, where monocular SLAM often fails due to the lack of textured surfaces.
Robotics
no code implementations • 30 Aug 2018 • Oliver Wasenmüller, René Schuster, Didier Stricker, Karl Leiss, Jürger Pfister, Oleksandra Ganus, Julian Tatsch, Artem Savkin, Nikolas Brasch
Scene flow describes the 3D position as well as the 3D motion of each pixel in an image.