Search Results for author: Tiago Novello

Found 7 papers, 4 papers with code

Implicit Neural Representation of Tileable Material Textures

no code implementations3 Feb 2024 Hallison Paz, Tiago Novello, Luiz Velho

Our approach leverages the Fourier series by initializing the first layer of a sinusoidal neural network with integer frequencies with a period $P$.

Neural Implicit Morphing of Face Images

1 code implementation26 Aug 2023 Guilherme Schardong, Tiago Novello, Hallison Paz, Iurii Medvedev, Vinícius da Silva, Luiz Velho, Nuno Gonçalves

This task consists of a warping for feature alignment and a blending for a seamless transition between the warped images.

Understanding Sinusoidal Neural Networks

no code implementations4 Dec 2022 Tiago Novello

This work provides theoretical results to justify the compactness property of sinusoidal MLPs and provides control mechanisms in the definition and training of these networks.

Multiresolution Neural Networks for Imaging

no code implementations25 Aug 2022 Hallison Paz, Tiago Novello, Vinicius Silva, Luiz Schirmer, Guilherme Schardong, Fabio Chagas, Helio Lopes, Luiz Velho

We present MR-Net, a general architecture for multiresolution neural networks, and a framework for imaging applications based on this architecture.

Neural Implicit Surface Evolution

1 code implementation ICCV 2023 Tiago Novello, Vinicius da Silva, Guilherme Schardong, Luiz Schirmer, Helio Lopes, Luiz Velho

For this, it extends the representation of neural implicit surfaces to the space-time $\mathbb{R}^3\times \mathbb{R}$, which opens up mechanisms for continuous geometric transformations.

Exploring Differential Geometry in Neural Implicits

1 code implementation23 Jan 2022 Tiago Novello, Guilherme Schardong, Luiz Schirmer, Vinicius da Silva, Helio Lopes, Luiz Velho

We introduce a neural implicit framework that exploits the differentiable properties of neural networks and the discrete geometry of point-sampled surfaces to approximate them as the level sets of neural implicit functions.

Proceduray -- A light-weight engine for procedural primitive ray tracing

2 code implementations18 Dec 2020 Vinícius da Silva, Tiago Novello, Hélio Lopes, Luiz Velho

We introduce Proceduray, an engine for real-time ray tracing of procedural geometry.

Graphics 68U05 (Primary) 37-04, 37F10 (Secondary) I.3.7

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