Search Results for author: Xiao Shao

Found 2 papers, 1 papers with code

SwarmBrain: Embodied agent for real-time strategy game StarCraft II via large language models

1 code implementation31 Jan 2024 Xiao Shao, Weifu Jiang, Fei Zuo, Mengqing Liu

In this paper, we introduce SwarmBrain, an embodied agent leveraging LLM for real-time strategy implementation in the StarCraft II game environment.

Starcraft Starcraft II

3D EAGAN: 3D edge-aware attention generative adversarial network for prostate segmentation in transrectal ultrasound images

no code implementations7 Nov 2023 Mengqing Liu, Xiao Shao, Liping Jiang, Kaizhi Wu

The proposed EASNet is composed of an encoder-decoder-based U-Net backbone network, a detail compensation module, four 3D spatial and channel attention modules, an edge enhance module, and a global feature extractor.

Decoder Generative Adversarial Network +1

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